had trouble thinking what to do at first but then I suddenly had a
flood of inspiration. To the point where I could no longer choose just
one. This is one of the first ideas. Voidshaker from the story
Atavar. I don't know how this would work as a spin off. It would
certainly be interesting. Mostly it's just one big excuse to do Atavar
have used the current 2000AD comic ratio to create this image to give
the sense that it could be a teaser within the pages of the Galaxies
Greatest Comic. Overall I am happy with the outcome of this image, but
I'm now looking forward to moving on to something different.
This picture represents me trying out loads of different ideas.
off I wanted to test my inking skills. This was an interesting
experiment and I think I learned some stuff - or perhaps just became
aware that I'm better at than I thought. In the end I think next time I
try to to inks in this manner I may take a different route. I think
adding a bit more detail to the artwork and then having simpler
colouring might something cool to tryout. I just have the feeling that
this particular piece has ended up with a somewhat generic comic book
feel. That's kind of cool because I didn't know I could do generic
comic book stuff.
The next thing I wanted to try out with this
picture was the colouring. I had a little go at something different
when I was painting Uncouth Company. Adding a greyscale layer over a
colour layer and then using a mask to give a washed out colour effect.
It worked well for the background in Uncouth Company and it worked OK
for all the colours in this picture, but I'm not entirely happy with
it. I think I'm going to return to exploring my colouring method from
days gone past. It's good to know that I can achieve certain effects
with a masked greyscale layer.
Lastly I was using this artwork to
have a go at recording and making a time lapse video for a YouTube
channel. I really liked my progress gif of Uncouth Company and Peril,
but there is so much missing from them. It can be really helpful to
look back and see what I did if I want to try and achieve a similar
effect in the future. Plus I like time lapse videos of people making
So onto the content. I have finally reached a point in
my re-reading of my 2000AD comic collection where I picked the comic up
after a five year hiatus back at the end of 2006. One of the stand-out
strips from that seasonal special was Kingdom. Created by Dan Abnett
and Richard Elson this story saw the introduction to genetically
engineered canines protecting a land they call Anarchticy. Abnett and
Elson have paired up before for the wonderful Atavar series and return
to form with Kingdom. It is a shame that over the last six years there
have only been three Kingdom stories. I think I read that a forth is on
its way and is long over due. This has to be my favourite strip
written by Dan Abnett who is more famous for is work on the never ending
Sinister Dexter and what I consider a less than stellar run on Durham
Red. I think that even the much maligned Sancho Panza was better than
those. Kingdom and Atavar seem to demonstrate Abnett's strengths and
Richard Elson's artwork is compelling and consistently enjoyable to look
My entry to the 2000AD forum's art competition for October. The theme
was "1800AD - Steampunk 2000AD" and under advisement from my eldest
brother I want for a war themed picture (he suggested Rogue Trooper, but
having done that for the previous competition I said Bad Company would
be better). I had a look at some paintings of 19th century British
military and got an idea of a basic composition. Then it all started
going wrong. I haven't had this much trouble with getting a picture
started in ages. It took two weeks before my initial rough sketches
started to look good. The whole project has been mired with frustration
Then it was the last week before the
contests close so I was up against the clock. This really didn't help
matters and I may have panicked a little (missing something obvious I
should have done to speed the process up). When it finally started
taking shape and looking presentable I was unable to tidy up a multitude
of faults that were bothering me from the start. I tried out some new
ideas that worked out well and others that were disastrous.
are some things I am really pleased with in this picture and some I
find embarrassing. Lessons have once again been learnt and this is the
first time I have ever finished anything like this - so for a lot of
firsts, it is good.
Featured are the characters from Bad Company,
created by Alan Grant and John Wagner initially although credit should
(imo) be given to Peter Milligan for reworking the concept and writing
it and to Brett Ewins and Jim McCarthy.
At the back we have
Wallbanger. Infront of him (left to right) we have Mac, Kano, Danny
Franks, Thrax and Joe Scummer. In front the them (again, left to right)
appear Dogbrain, Trucker, Malcolm, Mad Tommy, Shrike and Flytrap.
Bad Company is the property of Rebellion and 2000 AD
"All hope seemed lost. The enemy had pressed the attack throughout the
night. A night that seemed without end. My comrades in arms fell one by
one. There were so many. Too many. All hope was abandoned.
came like the wind. Like some powerful vengeance carried by the
poisonous clouds all around us. It tore through our enemy and left them
wrecked and broken. Just as our enemy were defeated so was the night. On
the horizon we could see the sun rise and with it returned hope to
those few of us who survived. From the mist of noxious gas emerged a
figure. Our hope. Our saviour. Our Legend in the Fog."
although not entirely original, came to me last week. I had some very
clear and interesting ideas about how I would approach this little
project. It was also, almost by coincidence, that 2000 AD's community
forum are currently running this competion. So what they hey, I figured I'd enter it.
do like Rogue Trooper, even with it's silliness (telekinetic guns,
anyone?). The overall story of the traitor general is certainly a 2000
AD classic. Speaking of which, Rogue Trooper is owned by 2000 AD.
Hey, it's Aimee Nixon from 2000 ADs Low Life. Since I've been engaged in
my big 2000 AD read I have got to the point of reading back issues I
have never set eyes upon before. This was due to not purchasing any
copies for about five years. Sacrilege, I know. I have recently filled
that gap, so much of what I'm currently reading is new to me. Including
the start of the marvellous Low Life strips. It was nice to see those
early strips had a focus on Aimee Nixon and not Dirty Frank like in more
recent strips. So I decided to do some Low Life inspired artwork.
picture was yet another learning curve. One big lesson was - plan the
background at the start along with everything else. I really wanted to
include some of Mega-City One's skyline. My previous Mega-City One
picture has always left me disappointed and I have been really keen to
give it another shot. I decided to use this picture as a test to see
whether it would be worthwhile to have another crack at the future city.
I did have some difficulty planning the background, but after flicking
through my back issues I came up with this basic idea. Overall I am
happy with this picture on completion, but there are some problems that
were mainly due to the work flow - which wasn't well planned at all.
Low Life was created by Rob Williams and Henry Flint and is the property of 2000 AD.
Based on a couple of old sketches I did a long time ago. I really wanted
to try a different lighting method this time around as well as trying
out a different way of colouring. Both have turned out successfully.
Would have had this finished yesterday but I got caught up in something
else. Kinda irritating, I wanted to move on to the next picture and
relax a bit today.
So I wasn't really happy with Lady Fighter Concept
for many reasons and decided to develop the concept a little further. I
went for a full breastplate instead of the silly single-breast plate
which wasn't working so well. I also decided to ditch the fan as I felt
it would be too close to Temari, so I went with the giant kunai instead.
I streamlined the outfit somewhat but felt the design was sparse so I
added the kunai at the waist (following the theme) and the weird charms.
If you like rabbits and you like motorcycles, this is the picture for you.
This is actually a gift for an illustrator friend of mine.
turned pretty much how I had it in my head. I wanted to keep it
somewhat basic seeing as I've recently been working on more detailed
pieces. I also used my desktop wallpaper ratio for this picture because
I've missed it a little lately.
I made a conscious choice to go with a less dynamic composition. Many of the entries (of which there were tons of excellent examples)
focused on action scenes. Very frenetic and energetic. They do look
amazing. After watching some game-play trailers for the game, however, I
decided to go for something that expresses my game-play experience from
these types of games. It's not the moments of chaotic violence that get
me on the edge of my seat. It is those tense moments staying out of
sight before the enemies have noticed me. It is trying to kill the
enemies off as quickly and quietly as possible giving me more chance of
survival. It is stealth. There is always danger around the next corner
or over the next ridge and I approach it with trepidation rather than
rushing head long into the fray. That's how I play these games and
that's what I wanted to express.
Yes. It is true. I am a total fan of Masamune Shirow's Ghost in the
Shell. That is probably why my AI walker droid in this picture resembles
one of his mechas. I am really happy with this image. When I finished Jungle Droid
I was quite displeased with it, but saw potential in some effects I
created. Right after finishing that picture I started on this one taking
care to plan things out a little more carefully. Originally it was
going to be three soldiers in the jungle having a rest or just posing
about the place - as you do in the jungle. As I was sketching it out I
couldn't be bothered to put in the third character. I also used a
composition trick I learned from my traditional painting of having a
background with a certain amount of depth, the focus of the artpiece in
the mid ground and some small details in the foreground to give a
further illusion of depth.
It is a clear improvement and I feel
more confident going into my next project (it's going to be a contest
entry and I think I'm ready to get started - I only have a week to
This is from a doodle I did probably 10 years ago. The jungle setting
happened entirely by accident. For the initial stages of this image
there were three droids, but the other two weren't proportioned or posed
well so I took them out near the end. I had no idea what I was doing
with this picture or where I was going with it and I think that caused
some frustrationed that has (once again) biased me negatively towards
it. Looking at it with fresh eyes today I can see things I like and it
has actually inspired my next artwork.
I was imagining this droid
as being more of a scout droid to try and justify the weird thing
sticking out of its shoulder. It's an antenna relaying highly detailed
reconnaissance information. I went with the jungle thing because it
seemed perfect for the idea I had anyway. Its probably scouting for its
Here it is. Mega-City One from Judge Dredd. It's hard to pin-point which
era MC1 this is, certainly before the current Chaos Day story line.
Approaching the end of painting this picture I realised that it could
serve as much as a generic city of the future as it would for MC1 and I
briefly considered not submitting it as fan art. After all, there are no
buildings that are identifiable as being from the Judge Dredd comic. In
the end I decided to stick with being MC1 because it was what
influenced and inspired the picture.
This picture was problematic
and I don't think I learned as much from it as I should have. If I were
to do another city-scape I would have to sit down and think about how
to do it a lot longer. I was feeling a certain amount of frustration by
the time I finished this and that has tainted how I feel about it. I
don't think I'm in a position to judge it without negative bias.
Well, I didn't win againbut Steve Yeowell did mention my artwork, so that's a win of sorts.
The new competition theme is up already. I admit I groaned a little when I saw it. So much to choose from, I said to myself. How the hell do I pick a subject???
Well, this time I am very likely going to do multiple entries. I have
four ideas - two of which I know which character to use. The other two
are more about style and composition. I almost thought about doing a
comic strip for it and then I thought of all the other things I need to
be getting on with and ditched that idea.
In other news, I
finally hit the 5000 pageview mark on deviantart over the night. I haven't marked any
deviantart related milestones before so I was prepared for this one with a big THANK YOU image, to thank everyone for their support.
I have been trying out something different. Whilst I was making The Hackman
I was recording my progress. I spent a considerable amount of time the
last couple of days trying to edit and squish four and half hours of
work into a video under 10 minutes long. Firstly I had find a decent
video editor free and native to Linux. Secondly I had to figure out how
to use said video editors and decide which was the best for my video
editing needs (I went for kdenlive in the end). Thirdly I had to do the
YouTube channel thing to upload the bugger onto the internet. The
video isn't perfect and it is blocked to people living in Germany
because of the music I used for it, but it is up and available to view. I find it quite hypnotic to watch myself. I have video progress for my Thank You image as well, but that has yet to be edited and uploaded.
I have been unsure whether to include this to my social network list
thing, but if you like music and care to know what other people are
listening to (other people like me) then you can head over to last.fm.
Invader Zim is one of the best childrens cartoons ever.
knocked this out in about five hours, which explains the low quality. I
wanted to capture that eerie weirdness that the show imbued and I kept
reasonably faithful to the colour scheme. To give make it more creepy I
made the house glow.
Invader Zim was created by Jhonen Vasquez and was originally shown on Nickelodeon. One of them must own the copyright.
I was looking through some of my old digital work thinking "I can do a
lot better than that now". The one that caught my attention was this
and I thought I would have a go at redesigning the guys outfit. I am
now planning on redoing 'Guarding the Wall' but I will probably do some
more concept work for it first though - it'll keep me out of trouble.
Copyright is mine for once, 'cos this is a Pictsy original.
I really enjoyed playing The Elder Scrolls V: Skyrim. First of all it
made me realise how bad Oblivion actually was and how good Morrowind
actually was. Skyrim reminded me of the joy and wonderment I felt when I
first played Morrowind all those many, many years ago. Also, in a world
full of MMORPGs it is a single player experience. Yes, I have drooled
over Final Fantasy XI and Guild Wars 2 but my heart just sinks at the
realisation I can't play it alone, by myself. It might be a personal
preference. So I enjoyed and loved playing Skyrim. I really liked the
way the character develops based on how you actually play the game. My
character is a fairly shit-hot archer and a fairly good spell caster. My
favourite spell? Summon Fire Atronach! I don't like one on one combat. I
like sneaking around shooting arrows into the backs of people's (do
Falmer count as people?) heads. Sometimes it is unavoidable so my
solution. Sneak around and summon a Fire Atronach to lay into them
instead. She has got me out of a multitude of scrapes and I absolutely
love her. To repay my love, it is only fair to do a homage to her and
her pyrotechnic ways.
Actually accomplishing this task was
surprising difficult. This final piece is my fourth attempt to get it
right. The first two attempts were technically good, but the poses I
chose just looked wrong. The less said about the third attempt the
better. Rather than be totally discouraged I decided to tackle it from a
completely different angle. I decided to do something that gave my
darling Atronach some character. Also I moved away from the idea of
having a solid black background, which was a more inspiring move as I
love the background in this work.
The Elder Scrolls, Skyrim and (no doubt) Fire Atronach are probably copyright of Bethesda Softworks.
In my mid-teens I heard that opening theme tune. Naturally it captured
my attention and imagination. Cartoon Network had started showing Dragon
Ball Z. Obviously not the best of the anime I had seen, it was still
compelling and the early episodes were quite imaginative. Cartoon
Network only showed episodes up to the introduction of Trunks and for
years that's all I had. These days it is easier to find these programs
and subtitled instead of dubbed, too! I was able to watch the original
Dragon Ball series which was a lot more enjoyable than Dragon Ball Z.
recently watched Dragon Ball Z up to when Cell was introduced. I
stopped watching it because I was tired of the same formula. Dragon Ball
Z suffers from being too repetitive, especially when the are on Namek.
They managed to stretch out five minutes into what must have been two
hours in the end. I may go back periodically and finish watching the
Nevertheless, it is still a part of childhood I have fond
memories of and as I mentioned I did enjoy watching Dragon Ball.
Naturally I decided to do a homage to it and what better than something
appearing to be floating in the clouds - Kami's Lookout. Yes, I am a
sucker for clouds.
Dragon Ball was created by Akira Toriyama and
was originally published as a manga in Weekly Shōnen Jump. One of them
probably owns the copyright.
When I was young, anime was rare. In-fact, we didn't even call it anime,
we called it manga. Primarily because Manga Entertainment was the
largest distributor of anime in the UK. Even rarer than anime was
subtitled anime. Yes, I have a problem with dubbing - it's been
controversial at times. As has my love of anime. Anyway, I digress. I
managed to record two animes that were shown late night on BBC 2 some
years apart. The first was the phenomenal Akira. Akira was the first
anime I ever saw. I loved everything about even though I didn't know
what was going on (I actually loved not understanding as well - it was a
breadth of imagination I had never experienced before). The second was
Patlabor. I loved the atmosphere of the film, the pace, the plot and the
characters. The characters were so well developed it came as no
surprise when I found out that there had originally been a TV series. I
have been fortunate enough to be able to watch both TV series' and the
OVA. It took years for me to find a way where I was able to do this. The
TV series is absolutely fantastic. I really don't understand why this
franchise isn't rated more highly. I would put it up there with the
Ghost in the Shell franchise (which is probably my favourite).
I decided to my little homage. During my research for this I realised
my original idea of having Noa on Alphonses shoulder had been done to
death and I seriously considered ditching Noa altogether. In the end I
felt I needed to try at my character painting again after doing all
those ABC Warriors. I'm glad I did, Noa turned out great.
I don't know who owns the copyright to Patlabor - one of the distributors maybe?
What's the point of me having a blog if I am going to just leave it to rot? None really, but there is no real reason for me to leave this to rot. Especially as I regularly write blog entries on my deviant art account that could easily be copy and pasted to this blog. I could also post progress pictures or whatever. Maybe some of the stuff on facebook that I write as well.
First up, I guess the blog needs to get up to speed. With that in mind I shall endeavour to find the time to edit my pictures to blog friendly sizes and start posting them. There's quite a few to get through so I'll have about three weeks of stuff I can schedule to post.
Here it is. Lucky thirteen. The
final picture of my ABC Warriors project and what it has all be building
towards. I've already posted all the elements of this picture
separately and this is it all pieced together. It turned out very much
how I would have wanted it to and I think that the Warriors look better
all lined up as they are. If I was to redo this picture I would go about
it completely differently. I very much followed an older process of
making pictures digitally when doing this. That not only made the
project go on for longer than it needed to, I think I lost a certain
quality and feeling that I have been getting with my pictures recently.
Not to say I am not pleased with the results. I am just not pleased with
how I went about it. It was a good learning process, mostly in not what
to do. It has given me inspiration to try again with the Warriors
sometime in the future - including a different take on them entirely.
next 'line-up' piece is already decided upon. It will be The Family
Romanov from the series Nikolai Dante. I am not sure whether to post the
individual characters like I did with the ABC Warriors or not. I do
know that I will approach it very differently and more in keeping with
my new working process.
This is the background to
what will be my final ABC Warrior wallpaper, with a line-up of all
thirteen ABC Warriors from 2000AD. My initial idea was to have the The
Black Hole Bypass opening out onto space as the background. I then
thought of adding Tiamat's comet - home to the Kollege of Khaos, and
also Mars, bringing in the major elements of the comics history. As I
was working on the Warriors themselves I ditched the idea of having the
Black Hole Bypass as I felt it would end up being too cluttered. This is
my attempt at anything space like ever and I'm really pleased with how
it turned out. I gave special thought on how to represent Mars. I was
originally going to just have a red planet with the shaded part
illuminated from the lights of cities. Whilst doing a little quick
research on terraforming I found a lovely conceptual pieces of a
terraformed Mars. Even though the comic gives a distinctively alien
quality to Mars and making it appear more Earth-like might go against
the spirit of the series I simply could not resist it. I put a little
red tint on it to make it distinguishable from Earth. Tiamat's comet and
the Kollege of Khaos were a little more difficult to get right. It was
hard to find the right balance of detail and it was one of those
occasions that I stopped before I ended up ruining the picture (which
only makes me sulk for days on end).
I have watched four films recently that I haven't seen before. Resident
Evil: Retribution, Silent Hill: Revelation, Wreck-it Ralph and The
Pirates! In an Adventure with Scientists!
It is hard to say
whether the RE film was any better than the previous instalment as they
are both pretty awful films. I wasn't expecting much from it so I
wasn't at all disappointed like I was with Afterlife. I did notice
something off about the special effects, though. SH I was more
disappointed with because I actually enjoyed the first film. I felt the
first film had more of an enigmatic plot that was revealed at a good
pace with well distributed exposition that didn't feel forced and was
resolved nicely at the climax of the film. The little weird twist at
the end was a nice touch as well. Silent Hill: Retribution (see what I
did there??) lacked all of that and appeared to more of an exercise in
fan service. As much as I like Sean Bean as an actor, I don't think
much of his American accent - maybe that's because I'm so used to his
proper voice it comes across as out of place. It was a better film than
the Resident Evil one but I was more disappointed. I also noticed
something off about the special effects.
Two films with off
special effects. It looked like CGI done in late 90's early 2000's. At
first I figured it was just budget restraint and then I realised what
it was. The damn 3D. It's really a shame because it was noticeably
worse quality and I could see the collaged seems required the give the
illusion of depth using 3D. This is the first time I've experienced
poor quality visuals due to implementation of 3D.
Wreck-it Ralph. Yes it's a fun little film, but many reviews my
professional and amateur critics alike seem to suggest that it's
original. It isn't. The concept follows a well established family
animation formula. Two characters who don't get along well initially
slowly develop a friendship when one betrays the trust or feelings of
the other and after a revelation endeavours to make things right with a
big gesture and they become friends again. Awwwwww. So the plot isn't
original. What about the concept. At some point during the first 10
minutes I thought to myself "oh, so it's like Toy Story". It's a fun
film, as I've already said, but it's not original. I would be
disappointed if this was a pixar film, but it's not so I'm not.
other thing. The character of Venelope irritated me considerable
throughout. I tried to let my heart warm to her, the character design
was certainly good and there was plenty of room for empathy and
compassion. Something nagged at me though. It wasn't until the closing
credits I realised what it was. Does anyone else think that Sarah
Silverman is over-rated and annoying?
Lastly, The Pirates! In an
Adventure with Scientists! This was not what I was expecting. I don't
really have much to say about it. It's a silly Aardman Animations film
like those that have come before. Out of the four, however, it is my
pick because it made me laugh and actually surpassed my expectations.
appeared alongside Ro-Jaws and Hammerstein in Robusters. Right from the
start he was a dim-witted, destruction obsessed kill-dozer. He was
brought back in the pages of Nemesis as a weird, giant, cat-faced robot ,
but returned to his original design when he joined the ABC Warriors
when Nemesis led them through the time wastes (with the addition of new
bodies to make him slightly more humanoid). His stupidity and glee for
destruction became the essential charm of Mek-Quake. Never really
getting along with his comrades, he didn't really care so long as could
I'm not sure about some of the colours I
used in this, but Mek-Quake was a pain to paint, I really don't want to
talk too much about it.
Mek-Quake, Robusters and ABC Warriors are copyright of Rebellion.
Not long after I started collecting 2000AD back in the mid
90's Hellbringer was published. Needless to say, it was my favourite
story. Naturally, the Hellbringer line-up is still my favourite and I
especially liked the pairing of Mongrol and Morrigun. It was so cute.
After seeing their arrival in Prog 910 they I fell in love. Mostly with
Morrigun. I will forever think it an eternal shame that Pat Mills killed
Morrigun off. She was fantastic. She was cool. She was tough.
Mongrol and Morrigun pairing was an obvious one to me. Actually
painting these together was great fun. Mongrol is a design I think can
easily be done wrong, but I think I did a good job on my interpretation -
ego aside. I also love Morrigun's hair in this picture. Turned out
Mongrol, Morrigun and ABC Warriors are copyright of Rebellion.
is a fantastic character. He was a general in the Volgan army and an
extremely villainous one at that. Responsible for multiple war crimes
and sadistic to the level where he'd drink the motor oil of defeated
robots, an act that earned him his name. The perfect background for an
anti-hero. Nevertheless, there is no hero in Blackblood. He is
treacherous, constantly betraying his team mates. He blackmails Joe
Pineapples throughout the run of The Black Hole and most of Khaod
Khronicles. When the Warriors disband a second time, he tricks
Hammerstein into becoming a subject of torture through weapons testing.
There is no redeeming quality and he remains a villain throughout.
Despite all this, he's one of the protagonists - that is until recently.
Stylistically, Blackblood is one of my favourite ABC Warriors.
His was the first pose I conceived of when I started this project. The
knife behind the back I thought would show his treacherous nature and
the cup of motor oil for obvious reasons. I took a while to get the pot
belly right. In the end it turned out to be a relatively simple design.
Blackblood and ABC Warriors are copyright of Rebellion.
Zippo is the latest addition to the
ABC Warriors. His inclusion had a superb build up in The Volgan War
story line - a collection of short war stories from the Warriors
themselves. Visually Zippo is quite weird. A bottle opener for an arm
and a zippo lighter for a head. All I had to work from was Clint
Langley's artwork as well. Don't get me wrong, I love Clint Langley's
style, but it does obscure detail. Much like Steelhorn, this was a pain
to do. I am happier with how this image turned out.
far as I know, these two are the only two of the ABC Warriors never to
appear in the ABC Warriors comic proper. They instead appeared in the
Nemesis comic when Pat Mills revived the Warriors to help the Warlock.
Hitaki and Mad Ronn were comrades of Hammersteins in the Terran army and
were recruited into the ABC Warriors alongside Hammerstein. They both
died. That's about it for their backstory.
Compared to Happy
Shrapnel and Steelhorn, I was really looking forward to doing these
characters. Their appearences were short lived and I felt their design
was lackluster. I really felt I had much more free reign to interpret
the characters in my own, special way. I still wanted to keep them
somewhat close to the original. In some ways I feel sorry for them.
These two are probably not going to see a rebirth like other underused
characters in the comic. That's not a bad thing though.
Hitaki, Mad Ronn and ABC Warriors are copyright of Rebellion.
The fifth installment of
my ABC Warrior project, Steelhorn a.k.a the Mess. In the original run
of ABC Warriors, at the end of the Volgan war, Steelhorn became a
pacifist with desires to become a firefighter. He was one of many robots
tricked into handing himself in only to face a smelter. Steelhorn,
however, was the robot who could never be destroyed and the intense heat
turn him into a living liquid metal mess - that lived in a jar. In
later strips Steelhorn was resurrected and rejoined the ABC Warriors,
even getting a face lift.
This one was difficult to do. I didn't
know which version of Steelhorn to do, whether to include his
incarnation as the mess or not. Really, the character is far from one of
favourites. He was severely underused in the original Mars mission. In
the end I decided simply to embrace my indecision and came up with the
idea of him pondering the jar that housed him when he was the Mess. Look
wise I went with Henry Flints interpretation for the most part. Of all
the pictures, this is my least favourite and that probably reflects my
feelings towards the character.
Steelhorn and ABC Warriors are copyright of Rebellion
For the fourth instalment of my ABC Warrior project I present Happy
Shrapnel. He first appeared in the original ABC Warriors comic as team
mate to Hammerstein and Joe Pineapples and was recruited into the
Warriors alongside Joe. Happy was depicted with a kind of hobo
characterisation. He was unceremoniously killed off between appearances
of the ABC Warriors, but has since returned tot he story in the guise of
Tubal Caine. He looks sets to be joining the ABC Warriors once more in
There wasn't really a lot of source material
for Happy (compared to others). Nevertheless I was looking forward to
giving my interpretation on what there was. I figured a nice gun-slinger
pose would suit the character. There really isn't much to say about it
and I think that sums up Happy. Being dumped fairly early on in the
comics history, he really isn't a significant part of the story. He is
not alone in this aspect though. I think Pat Mills has been trying to
rectify this recently, bringing back older characters that he ditched
early on. Almost as if he felt that he left the Mars mission of the
original run unfinished. I sometimes forget that the ABC Warriors
returned to Mars over ten years ago.
Happy Shrapnel and ABC Warriors are copyright of Rebellion.
Here is the third in my ABC Warrior project, Joe Pineapples. What a huge gun!
me, Joe really came into his own stylistically during The Black Hole
when Simon Bisley artwork radically changed the look of the former
X-Terminator. Nevertheless it was not Simon Bisley's Joe that drew me to
the character. It was Kev Walker's fantastic artwork at the end of
Khronicles of Khaos. My first viewing of these brilliant images was out
of context. My eldest brother had given me a small number (about seven, I
think) of 2000 ADs, possibly before I started my own collection and in
them was the final two parts of KoK series. The little 10 year old me
saw those pictures of Joe and thought "ooooooOOOOOOOHHHHHHH SOOOOOO
COOOOOL!!!!!" I loved them, they were and still are fantastic. It is my
favourite representation of Joe and it is him at his most awesome.
Having since read KoK in context just makes me think that I
underestimated just how awesome it was. I think it is a shame that Joe
reverted back to be more in line with the previous Black Hole version.
All inhibited and repressed once more and far less interesting.
picture itself was quite difficult to achieve as it was one I really
wanted to get perfect (and unfortunately I have my doubts to the level
of success I have had with it). The pose needed to be spot on and I
think I got that right, with a nonchalant indifference endemic to the
character. He also needed a big and stupidly absurd sniper riffle. I did
make a few mistakes in planning, forgetting the gloves and getting the
leg wear completely wrong. It turned out for the best because it made
re-evaluate the basque as well. Overall I'm happy with how he turned
out, even if it isn't perfect. It is also the first I've posted that was
of a ratio that would fit into my wallpaper series.
Joe Pineapples and ABC Warriors are copyright of Rebellion.