had trouble thinking what to do at first but then I suddenly had a
flood of inspiration. To the point where I could no longer choose just
one. This is one of the first ideas. Voidshaker from the story
Atavar. I don't know how this would work as a spin off. It would
certainly be interesting. Mostly it's just one big excuse to do Atavar
have used the current 2000AD comic ratio to create this image to give
the sense that it could be a teaser within the pages of the Galaxies
Greatest Comic. Overall I am happy with the outcome of this image, but
I'm now looking forward to moving on to something different.
This picture represents me trying out loads of different ideas.
off I wanted to test my inking skills. This was an interesting
experiment and I think I learned some stuff - or perhaps just became
aware that I'm better at than I thought. In the end I think next time I
try to to inks in this manner I may take a different route. I think
adding a bit more detail to the artwork and then having simpler
colouring might something cool to tryout. I just have the feeling that
this particular piece has ended up with a somewhat generic comic book
feel. That's kind of cool because I didn't know I could do generic
comic book stuff.
The next thing I wanted to try out with this
picture was the colouring. I had a little go at something different
when I was painting Uncouth Company. Adding a greyscale layer over a
colour layer and then using a mask to give a washed out colour effect.
It worked well for the background in Uncouth Company and it worked OK
for all the colours in this picture, but I'm not entirely happy with
it. I think I'm going to return to exploring my colouring method from
days gone past. It's good to know that I can achieve certain effects
with a masked greyscale layer.
Lastly I was using this artwork to
have a go at recording and making a time lapse video for a YouTube
channel. I really liked my progress gif of Uncouth Company and Peril,
but there is so much missing from them. It can be really helpful to
look back and see what I did if I want to try and achieve a similar
effect in the future. Plus I like time lapse videos of people making
So onto the content. I have finally reached a point in
my re-reading of my 2000AD comic collection where I picked the comic up
after a five year hiatus back at the end of 2006. One of the stand-out
strips from that seasonal special was Kingdom. Created by Dan Abnett
and Richard Elson this story saw the introduction to genetically
engineered canines protecting a land they call Anarchticy. Abnett and
Elson have paired up before for the wonderful Atavar series and return
to form with Kingdom. It is a shame that over the last six years there
have only been three Kingdom stories. I think I read that a forth is on
its way and is long over due. This has to be my favourite strip
written by Dan Abnett who is more famous for is work on the never ending
Sinister Dexter and what I consider a less than stellar run on Durham
Red. I think that even the much maligned Sancho Panza was better than
those. Kingdom and Atavar seem to demonstrate Abnett's strengths and
Richard Elson's artwork is compelling and consistently enjoyable to look
My entry to the 2000AD forum's art competition for October. The theme
was "1800AD - Steampunk 2000AD" and under advisement from my eldest
brother I want for a war themed picture (he suggested Rogue Trooper, but
having done that for the previous competition I said Bad Company would
be better). I had a look at some paintings of 19th century British
military and got an idea of a basic composition. Then it all started
going wrong. I haven't had this much trouble with getting a picture
started in ages. It took two weeks before my initial rough sketches
started to look good. The whole project has been mired with frustration
Then it was the last week before the
contests close so I was up against the clock. This really didn't help
matters and I may have panicked a little (missing something obvious I
should have done to speed the process up). When it finally started
taking shape and looking presentable I was unable to tidy up a multitude
of faults that were bothering me from the start. I tried out some new
ideas that worked out well and others that were disastrous.
are some things I am really pleased with in this picture and some I
find embarrassing. Lessons have once again been learnt and this is the
first time I have ever finished anything like this - so for a lot of
firsts, it is good.
Featured are the characters from Bad Company,
created by Alan Grant and John Wagner initially although credit should
(imo) be given to Peter Milligan for reworking the concept and writing
it and to Brett Ewins and Jim McCarthy.
At the back we have
Wallbanger. Infront of him (left to right) we have Mac, Kano, Danny
Franks, Thrax and Joe Scummer. In front the them (again, left to right)
appear Dogbrain, Trucker, Malcolm, Mad Tommy, Shrike and Flytrap.
Bad Company is the property of Rebellion and 2000 AD
"All hope seemed lost. The enemy had pressed the attack throughout the
night. A night that seemed without end. My comrades in arms fell one by
one. There were so many. Too many. All hope was abandoned.
came like the wind. Like some powerful vengeance carried by the
poisonous clouds all around us. It tore through our enemy and left them
wrecked and broken. Just as our enemy were defeated so was the night. On
the horizon we could see the sun rise and with it returned hope to
those few of us who survived. From the mist of noxious gas emerged a
figure. Our hope. Our saviour. Our Legend in the Fog."
although not entirely original, came to me last week. I had some very
clear and interesting ideas about how I would approach this little
project. It was also, almost by coincidence, that 2000 AD's community
forum are currently running this competion. So what they hey, I figured I'd enter it.
do like Rogue Trooper, even with it's silliness (telekinetic guns,
anyone?). The overall story of the traitor general is certainly a 2000
AD classic. Speaking of which, Rogue Trooper is owned by 2000 AD.
Hey, it's Aimee Nixon from 2000 ADs Low Life. Since I've been engaged in
my big 2000 AD read I have got to the point of reading back issues I
have never set eyes upon before. This was due to not purchasing any
copies for about five years. Sacrilege, I know. I have recently filled
that gap, so much of what I'm currently reading is new to me. Including
the start of the marvellous Low Life strips. It was nice to see those
early strips had a focus on Aimee Nixon and not Dirty Frank like in more
recent strips. So I decided to do some Low Life inspired artwork.
picture was yet another learning curve. One big lesson was - plan the
background at the start along with everything else. I really wanted to
include some of Mega-City One's skyline. My previous Mega-City One
picture has always left me disappointed and I have been really keen to
give it another shot. I decided to use this picture as a test to see
whether it would be worthwhile to have another crack at the future city.
I did have some difficulty planning the background, but after flicking
through my back issues I came up with this basic idea. Overall I am
happy with this picture on completion, but there are some problems that
were mainly due to the work flow - which wasn't well planned at all.
Low Life was created by Rob Williams and Henry Flint and is the property of 2000 AD.
Based on a couple of old sketches I did a long time ago. I really wanted
to try a different lighting method this time around as well as trying
out a different way of colouring. Both have turned out successfully.
Would have had this finished yesterday but I got caught up in something
else. Kinda irritating, I wanted to move on to the next picture and
relax a bit today.
So I wasn't really happy with Lady Fighter Concept
for many reasons and decided to develop the concept a little further. I
went for a full breastplate instead of the silly single-breast plate
which wasn't working so well. I also decided to ditch the fan as I felt
it would be too close to Temari, so I went with the giant kunai instead.
I streamlined the outfit somewhat but felt the design was sparse so I
added the kunai at the waist (following the theme) and the weird charms.
If you like rabbits and you like motorcycles, this is the picture for you.
This is actually a gift for an illustrator friend of mine.
turned pretty much how I had it in my head. I wanted to keep it
somewhat basic seeing as I've recently been working on more detailed
pieces. I also used my desktop wallpaper ratio for this picture because
I've missed it a little lately.
I made a conscious choice to go with a less dynamic composition. Many of the entries (of which there were tons of excellent examples)
focused on action scenes. Very frenetic and energetic. They do look
amazing. After watching some game-play trailers for the game, however, I
decided to go for something that expresses my game-play experience from
these types of games. It's not the moments of chaotic violence that get
me on the edge of my seat. It is those tense moments staying out of
sight before the enemies have noticed me. It is trying to kill the
enemies off as quickly and quietly as possible giving me more chance of
survival. It is stealth. There is always danger around the next corner
or over the next ridge and I approach it with trepidation rather than
rushing head long into the fray. That's how I play these games and
that's what I wanted to express.
Yes. It is true. I am a total fan of Masamune Shirow's Ghost in the
Shell. That is probably why my AI walker droid in this picture resembles
one of his mechas. I am really happy with this image. When I finished Jungle Droid
I was quite displeased with it, but saw potential in some effects I
created. Right after finishing that picture I started on this one taking
care to plan things out a little more carefully. Originally it was
going to be three soldiers in the jungle having a rest or just posing
about the place - as you do in the jungle. As I was sketching it out I
couldn't be bothered to put in the third character. I also used a
composition trick I learned from my traditional painting of having a
background with a certain amount of depth, the focus of the artpiece in
the mid ground and some small details in the foreground to give a
further illusion of depth.
It is a clear improvement and I feel
more confident going into my next project (it's going to be a contest
entry and I think I'm ready to get started - I only have a week to
This is from a doodle I did probably 10 years ago. The jungle setting
happened entirely by accident. For the initial stages of this image
there were three droids, but the other two weren't proportioned or posed
well so I took them out near the end. I had no idea what I was doing
with this picture or where I was going with it and I think that caused
some frustrationed that has (once again) biased me negatively towards
it. Looking at it with fresh eyes today I can see things I like and it
has actually inspired my next artwork.
I was imagining this droid
as being more of a scout droid to try and justify the weird thing
sticking out of its shoulder. It's an antenna relaying highly detailed
reconnaissance information. I went with the jungle thing because it
seemed perfect for the idea I had anyway. Its probably scouting for its
Here it is. Mega-City One from Judge Dredd. It's hard to pin-point which
era MC1 this is, certainly before the current Chaos Day story line.
Approaching the end of painting this picture I realised that it could
serve as much as a generic city of the future as it would for MC1 and I
briefly considered not submitting it as fan art. After all, there are no
buildings that are identifiable as being from the Judge Dredd comic. In
the end I decided to stick with being MC1 because it was what
influenced and inspired the picture.
This picture was problematic
and I don't think I learned as much from it as I should have. If I were
to do another city-scape I would have to sit down and think about how
to do it a lot longer. I was feeling a certain amount of frustration by
the time I finished this and that has tainted how I feel about it. I
don't think I'm in a position to judge it without negative bias.
Well, I didn't win againbut Steve Yeowell did mention my artwork, so that's a win of sorts.
The new competition theme is up already. I admit I groaned a little when I saw it. So much to choose from, I said to myself. How the hell do I pick a subject???
Well, this time I am very likely going to do multiple entries. I have
four ideas - two of which I know which character to use. The other two
are more about style and composition. I almost thought about doing a
comic strip for it and then I thought of all the other things I need to
be getting on with and ditched that idea.
In other news, I
finally hit the 5000 pageview mark on deviantart over the night. I haven't marked any
deviantart related milestones before so I was prepared for this one with a big THANK YOU image, to thank everyone for their support.
I have been trying out something different. Whilst I was making The Hackman
I was recording my progress. I spent a considerable amount of time the
last couple of days trying to edit and squish four and half hours of
work into a video under 10 minutes long. Firstly I had find a decent
video editor free and native to Linux. Secondly I had to figure out how
to use said video editors and decide which was the best for my video
editing needs (I went for kdenlive in the end). Thirdly I had to do the
YouTube channel thing to upload the bugger onto the internet. The
video isn't perfect and it is blocked to people living in Germany
because of the music I used for it, but it is up and available to view. I find it quite hypnotic to watch myself. I have video progress for my Thank You image as well, but that has yet to be edited and uploaded.
I have been unsure whether to include this to my social network list
thing, but if you like music and care to know what other people are
listening to (other people like me) then you can head over to last.fm.
Invader Zim is one of the best childrens cartoons ever.
knocked this out in about five hours, which explains the low quality. I
wanted to capture that eerie weirdness that the show imbued and I kept
reasonably faithful to the colour scheme. To give make it more creepy I
made the house glow.
Invader Zim was created by Jhonen Vasquez and was originally shown on Nickelodeon. One of them must own the copyright.
I was looking through some of my old digital work thinking "I can do a
lot better than that now". The one that caught my attention was this
and I thought I would have a go at redesigning the guys outfit. I am
now planning on redoing 'Guarding the Wall' but I will probably do some
more concept work for it first though - it'll keep me out of trouble.
Copyright is mine for once, 'cos this is a Pictsy original.